Pax Autocratica guides
Ordered the way you actually meet the game: stabilise a colony, learn to leave it, learn to come back with people. Every page carries the build it was checked against.
Last verified
· Game build 0.184.0.196275
All guides
Beginner guide
The first hour, in order, and the five mistakes that end most opening colonies.
Core systemCapturing & converting prisoners
Why your captures keep dying, cell capacity, and what to do with a converted enemy.
Core systemLoyalty, fear & revolt
The four citizen states, what actually drives them, and how to read a revolt coming.
Core systemExpeditions
Who to take, what leaving costs you at home, and when to end a run.
CombatCore Fragments & builds
Twelve slots, rarity colours, tags, and why the biggest number is often the wrong pick.
ColonyBase building & layout
Build modes, footprints, workloads, and the production chains that feed each other.
ColonyResearch & policy
How research points work and which policies gate the buildings you want.
BossElysia Frostfield decisive battle
What is confirmed about the Prologue’s closing fight — including the crash reports.
If you only read three
- Beginner guide — because the failure mode in the first hour is trying to do everything at once.
- Capturing & converting — because it is the mechanic that connects the two halves, and the one people most reliably get wrong.
- Expeditions — because the cost of leaving is invisible until your production chain has already broken.
Reference data
Core database
Every Core Fragment we have confirmed, with full effect text.
DatabaseWeapon database
Confirmed weapon stat blocks and what each number means.
DatabaseBuilding database
Buildings by job category, with what they feed.
DatabaseCitizen traits & stats
Every trait and stat line, with exact in-game wording.