PAX AUTOCRATICACompendium

Base building and layout

Everything you need to plan a colony is shown at placement time — workload, footprint and materials. Most people place first and read second.

Last verified · Game build 0.184.0.196275

Three modes, three number keys

ModeKeyUse
Construction mode1Place new structures.
Relocation mode2Move something you placed badly. Cheaper than rebuilding.
Destruction mode3Remove structures.

All of this happens in first person, standing in your colony, which is the reason layout mistakes feel worse here than in a top-down builder — you have to walk through them.

Read the placement panel before you commit

At placement the game shows you three things people routinely skip:

Building placement showing the Execution Gallows with construction quantity, workload, footprint and three material requirements
Everything you need to decide is on this panel: quantity, workload, footprint, and the three materials with have/need ratios. Official screenshot © Multiverse

The chains that must not break

Buildings are grouped by the job type that staffs them. These are the ten job categories:

Mining Logging Gathering Planting Breeding Cooking Research Production Construction Hauling

ChainSequenceBreaks when
FoodGreenhouse / Animal Farm → Kitchen → fed populationNobody is assigned to the Kitchen. The alert points there, not at the farm.
OreDeep Drill Tower / Titanite Mine → Ore Refinery → materialsRefinery is unstaffed and raw ore piles up unusable.
WoodTendril Tree → Wood Harvest Plant → materialsSame shape as ore.
Weaponsmaterials → Weapon Research Center → blueprints craftedYou only built one. The game explicitly suggests building several to run different items in parallel.
Armormaterials → Armor Workshop → gearCompeting for the same materials as weapons.
Researchcitizens → Command Center / Victory Square → points/dayResearch staff got pulled onto an expedition.
The Assign Work screen showing colony buildings grouped by job category with filled slot counts
The Assign Work list is also your chain audit. Every building shows its category and how many slots are staffed. Official screenshot © Multiverse

Full list on the building database.

Build several of the same thing

The Crafting screen states it outright: "Build multiple Weapon Research Center buildings to craft different items, and combine multiple crafting modes to create an automated production line."

That is the closest thing this game has to a factory-automation layer, and it is easy to miss because nothing stops you running a single workshop forever. Two refineries and two weapon centres change the pace of the mid game more than any single upgrade.

Frequently asked

How do you move a building in Pax Autocratica?

Relocation mode, bound to key 2. Construction is 1 and Destruction is 3.

What is construction workload?

The labour cost of a structure, shown at placement. The Execution Gallows, for example, lists a workload of 114 alongside its material costs.

What should I build first?

The food pair — a Greenhouse or Animal Farm plus a Kitchen — with citizens assigned to both. See the beginner guide.

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