PAX AUTOCRATICACompendium

Weapon database

Weapons are crafted from blueprints, and every blueprint exposes a nine-line stat block. Here is a confirmed one in full, plus what each line actually controls.

Last verified · Game build 0.184.0.196275

Confirmed weapons

Nebula Assault Rifle E36-V

Ranged Weapon Blueprint — Fully-Auto · Mid-Long Range

StatValue
Shooting Damage46
Magazine Capacity30
Effective Range100
Max Range150
Shooting Speed10
Stability75
Crit Rate5%
Crit Damage50%
Weakpoint Damage Multiplier50%
Primary firePrecise full-auto shooting, able to handle various battlefield situations.
Alt fireOpen scope for precise shots at enemies.
Crafted atWeapon Research Center — 3 material types (1 / 6 / 15 per unit at the observed tier)
SourceOfficial screenshot — Crafting screen, Available Blueprints

What each stat line controls

StatWhat it means for you
Shooting DamageDamage per shot. On a capture run this is a cost, not a benefit — too much and your prisoner is a corpse.
Magazine CapacityShots before reloading. Matters more in bullet-hell scenes where standing still to reload is expensive.
Effective RangeThe distance the weapon performs at without penalty.
Max RangeWhere projectiles stop entirely. The gap between effective and max is your falloff band.
Shooting SpeedRate of fire.
StabilityRecoil control. High stability is what makes full-auto usable at the effective range.
Crit RateChance of a critical hit.
Crit DamageBonus damage when one lands.
Weakpoint Damage MultiplierBonus damage on enemy weak points — the stat that matters against elites and bosses.
The crafting screen showing the Nebula Assault Rifle E36-V blueprint with its full stat panel and material requirements
Every blueprint exposes this. Compare stat blocks before you spend materials. Official screenshot © Multiverse

Weapon classes

ClassRole
Assault riflesFull-auto mid-long range; alt fire opens a scope.
Pistols / sidearmsBackup fire, shown throughout the blueprint list.
ShotgunsClose range, present in the blueprint grid.
BowsSilent option; shown in official material and coverage.
Knives / meleeMelee blueprints sit alongside ranged ones in Crafting.
Grenades & explosivesHigh damage — and the fastest way to kill a target you wanted alive.
Capture ammunitionSpecial ammunition used to take enemies alive instead of killing them.

Crafting and materials

Blueprints are crafted at the Weapon Research Center and consume multiple material types with a have/need ratio shown per material. The confirmed blueprint required three material types at a ratio of 1, 6 and 15 units per craft.

The Crafting screen states the scaling advice directly: "Build multiple Weapon Research Center buildings to craft different items, and combine multiple crafting modes to create an automated production line." Also visible on the same screen is a Standard Mode toggle and a quantity slider, implying alternative crafting modes exist.

Frequently asked

Where do you craft weapons in Pax Autocratica?

The Weapon Research Center. The game explicitly suggests building several so you can craft different items in parallel and combine crafting modes into a production line.

What weapons are in Pax Autocratica?

Assault rifles, pistols, shotguns, bows, knives and melee weapons, grenades and explosives, plus special ammunition used to capture enemies alive rather than kill them.

What is Weakpoint Damage Multiplier?

A stat line on the weapon blueprint, shown at 50% on the confirmed Nebula Assault Rifle E36-V. It governs bonus damage on enemy weak points.

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